Wibbly-Wobbly, Timey-Wimey

People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff. 

This week we get a sneak peek at some more Timey-Wiemy cards.

 

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Dalek Showcase

This week game designer Andrew Haught talks to us about the Daleks and how they works in the game. We also take a closer look at the Dalek and Davros Models.

 

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All Praise Davros, Creator of the Daleks

Exterminate! They muttered about their sacred hatred, the On-Coming Storm. Their Creator has as plan… A plan to erase the Doctor from Web of Time itself. That's right this week we are talking Daleks.

 

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Fourth Doctors Showcase

This week game designer Andrew Haught talks to us about the Fourth Doctor and how he works in the game. We also take a closer look at the Fourth Doctor's Model.

 

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Not Just Time Lords. We're the Same Time Lord

This week we look at how Doctors can help each other during an Adventure, and how Regeneration works in the game. 

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The Eleventh Doctor Showcase

This week game designer Andrew Haught talks to us about the Eleventh Doctor and how he works in the game. We also take a closer look at the Eleventh Doctor's Model.

 

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When I Say Roll... Run!

This week we look at how to Roll Story Dice pool during an Adventure, and how to modify them in your attempt to succeed in the Adventure. 

 
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Let’s have an Adventure!

This week we look at how to create a Story Dice pool during an Adventure, and how the Doctor's companions aid him and help him focus. 

 

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Its So Much Bigger on the Inside!

This week we go over how to recruit a companion, and we take a closer look at some of the companions found in the game. 

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Flying your TARDIS

This week we take a look at movement rules and how to fly your TARDIS. We also take a closer look at Dilemmas, Locations and the TARDIS dice.

 

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